Table of Contents

Outside assistance

The concept of Outside Assistance is fairly simple. It is in the day-to-day interpretation that coaches find difficulty. Guidelines can never cover every situation! Essentially, all ideas for long-term and style solutions must be the team's own. And all work on long-term and style solutions must be the team's own. The concept of outside assistance is one of the key features which sets Odyssey of the Mind apart from other educational programs; participants know they can take complete ownership for their solution. They are completely responsibility for their accomplishments and defeats, and because of this fact, participants not only feel more pride in their solution but push themselves into learning new skills and flexing their creative thinking.

For how a outside assistance might affect a team's score, see outside assistance penalties.

Actions coaches are allowed to take

See the new coaches guidelines for a full description of what you can and should do. In brief, coaches should:

How coaches should approach helping the team solve the problem without outside assistance

When the team is having trouble coming up with ideas, coaches should not say, “what about doing thus and- so?” The ideas must be the team's own. So what should coaches say? Well, depending on the situation, coaches might get them to brainstorm related ideas. Or coaches might do a spontaneous problem related to the problem they are tackling. For example, if they can't figure out how to make a stained glass window, coaches could ask them to brainstorm the question “what makes a stained glass window look like it does?” Or coaches could take them to a craft store and allow them to pick out a few dollars worth of materials with which to experiment (coaches must be careful here not to steer them to an item THEY think would work!) Coaches should be a “guide on the side” not a “sage on the stage”. Ask questions. Make the team THINK. Allow them to come up with unusual answers that you would never have considered. That is what Odyssey of the Mind is about.

But the essence of all the answers is, the team must learn to do things for themselves. They also must learn to ask themselves the right questions and come up with their own answers. And, since they do not come from the womb knowing some of the skills they need, coaches may teach them anything they could get from a book. But … coaches should always show them several methods of doing something (like cutting balsa) and then let them experiment and choose a method THEY prefer. Or, as in the example of sewing, coaches should show them the basic skills, but coaches may NOT design a costume for them, let alone sew any of it.

Outside assistance scenarios and answers

Because coaches want to do their job, do it well, and never place a team in jeopardy due to their own misinterpretation of what Outside Assistance is or isn’t, it is important that they know just what does and does not qualify as Outside Assistance. Excerpted below are sample questions posed by coaches and OotM’s response.

Scenario A: For a Division I team a parent plugs in a power tool for one of the students because it is a rule in their house that no children are allowed to plug in any appliance.

Scenario B: Kids try to assemble two boards (fourth graders) using screws and nails, but they keep falling apart.

Scenario C: A team decides it will center its skit on a CELL theme. The coach gives the team members a homework assignment to come up with as many words as possible that contain the word CELL, such as cellophane, cellular phone, etc.

Scenario D: Team members decide to narrate a good deal of the solution.

Scenario E: As the team deliberates on what its solution will be, the coach asks questions to make sure that the solution is well thought out.

Scenario F: Four of seven team members on a team in one OotM year build some backdrops for use in their presentation. These same four are on a team the following year with three new members.

Scenario G: An OotM team wants to paint some props. There is some paint that was left over from last year, but the colors were mixed by last year’s team.

Scenario H: A Division I team is spray-painting a prop.

Scenario I: A Division I structure team has a sheet of paper describing the order to put weights on (smaller diameter first, then larger, to allow hand grip space). Team members composed the form (came up with the idea) but the coach actually wrote it.

Scenario J: A Division I team is brainstorming its solution.

Scenario K: A coach interprets an “engineering practice” to make it applicable to the current problem. For example, the engineering practice of material quality assurance could be translated into inspecting and sorting balsa prior to its use in a structure.

Scenario L: With proper training, it is possible to examine a structure and determine which element failed first and why.

Scenario M: A coach presents the team with a simple, generic demonstration of an engineering concept that the team immediately applies to its solution (e.g. a simple demonstration of how a truss withstands lateral loads better than a frame).

Scenario N: A division I team needs to move a 4’ x 6’ sheet of plywood from the garage to a workshop area.

Scenario O: A goal for a team is to learn how to take a complex problem apart, test each component in a controlled manner, then reintegrate the resulting solution and validate if it performed as expected.

Scenario P: A younger sibling has been following with interest the experiments, designs, and “tricks of the trade” on an older sibling’s team.

Scenario Q: A Division I coach asks each team member to read one of the elements of the problem and explain what it means.

Scenario R: A team is brainstorming about all the things that make you think of tropical islands.

Scenario S: Team members are creating the script (Div. 1).

Scenario T: A Div. 1 team is reading the OotM Program Guide and cannot figure out what will happen if they have printed materials for judges to read.

Scenario U: A Div. I team has decided to use what it thinks is tasteful bathroom humor in its skit. The coach has made sure everyone is aware of the rule about vulgarity.

Scenario V: The performance has been taped. Four kids think they need to schedule an extra practice; three think they do not and the performance cannot be done with just four.

Scenario W: A judge stops a team’s performance in long-term because its vehicle is marking the floor. At the end of the performance parents standing outside the taped area lift the car to protect the floor.

Scenario X: During check-in the coach hands the paperwork to the judge.

Scenario Y: A team member tells the adult who is helping to stack weights that he is going to go help resolve a problem with a prop. The adult verbally acknowledges that statement with the affirmation, “Sure, go ahead.”

Scenario Z: A team is preparing for its spontaneous competition. The coach picks problems for them to practice with that he/she thinks represent the type they will get in competition. The coach tells them whether they made a creative response or a common one. The team is given constant, direct feedback on the quality of their spontaneous solutions.

Scenario AA: Kids get to World Finals and are uncrating their scenery and props (unscrewing crates).

Scenario BB: A Div I team is having major problems figuring out how to keep track of information for its Materials Value Form.

Scenario CC: It is summer and the synopsis of next year’s problems have been published, but the full version has not been published.

Scenario DD: A team observed another team dressed up in chicken costumes that did very well. The next year the team decided to dress up as chickens.

Scenario EE: A local group of several different OotM teams are convened for the purpose of practicing spontaneous problems. The coach of each team has prepared a different spontaneous problem to give to each of the teams.

Scenario FF: Same as the above, but the purpose is to practice each team’s long-term solutions and present them to all of the other teams.